Undead Grafts Undead grafts are formed of nonliving flesh attached to a still-living body, the results of vile experimentation by living necromancers and death priests seeking to become more like what they revere while remaining on this side of death. Grafts have no statistics of their own. Aug 15, 2016 Re: 3.5 Undead minions rules & advice Gamer Girl has the actions right - free actions (provided your commands can be issued in a sentence or two) for Animate Dead / Command Undead (the spell) minions, Standard Action for Command Undead (via rebuke) minions.
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In Complete Divine the destroy undead variant is presented, in which clerics do 1d6 damage per level to all nearby undead when they use turn undead, rather than making a turning check to try to make the undead run away.
Is this variant any good? And is there anything else like it?
I like the idea of turning doing damage, since zombies running pretty boring, but given that most undead have quite a few hit dice, is 1d6/level really worthwhile? Besides which, there are loads of spells that do that much damage or more, so would this variant just be redundant at higher levels?